Saturday, February 4, 2012

The Knocking Dead

So we will be releasing another game this year, maybe two with a little luck and hard work.   Bryan gave an update as to why there was a slow-down with Legend of Kilflame, but momentum is returning and we should have some progress to show soon.   John continues to tweak the engine (see prior post) while Bryan integrates it into the framework of the game.

Meanwhile, the 2D bug bit me again and without spoiling anything too major yet, we're well underway on something a bit different.   Something more present-day - something a bit more horror and a bit less magical.  Something that will put the player is a real life "what if" scenario where as the main character, your top priority is protecting your family with baseball bat (or sledgehammer?).

At this point in time, we have the engine mostly built, artwork mostly completed (although lots of animation to do yet), and we're prototyping to make sure the gameplay is as fun as it sounds on paper.

I'll leave this screenshot of a prototype design level (WIP) here for now, which reveals nothing but a nice peaceful suburban Saturday morning...(foreshadowing)

I am off to eat some home-cooked Spanish food.  I love my rice and beans. 
EDIT: Here's another shot, for kickshits.




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